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Old Dec 05, 2008, 03:20 AM // 03:20   #361
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recharge to 15

Spawning Power,since were doing primary attributes..
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Old Dec 05, 2008, 05:03 AM // 05:03   #362
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Add in: "For every rank of Spawning Power, your spirits deal 5% more damage. Also, your maximum energy increases by 0...10 (scales with atts. 1-12) for every Spirit or Weapon Spell of yours currently active (Maximum 30) . Whenever one of your spirits die, the spirit recharges on your skill bar."

Overkill buff amirite?!

[The Power Is Yours!]

gwBBcode is wrong, TPIY! is actually 4 adr, "Elite Shout. For 3 seconds, all allies within earshot gain 0...1...1 Energy regeneration. "

Last edited by Sora267; Dec 05, 2008 at 05:06 AM // 05:06..
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Old Dec 05, 2008, 09:55 AM // 09:55   #363
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Quote:
Originally Posted by Sora of the Divine View Post
Add in: "For every rank of Spawning Power, your spirits deal 5% more damage. Also, your maximum energy increases by 0...10 (scales with atts. 1-12) for every Spirit or Weapon Spell of yours currently active (Maximum 30) . Whenever one of your spirits die, the spirit recharges on your skill bar."

Overkill buff amirite?!

[The Power Is Yours!]

gwBBcode is wrong, TPIY! is actually 4 adr, "Elite Shout. For 3 seconds, all allies within earshot gain 0...1...1 Energy regeneration. "
regen: 0...2...3
end effect: gain 1 energy

[Pious Renewal] (make a PvE version for it)

Last edited by Dre; Dec 05, 2008 at 09:57 AM // 09:57..
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Old Dec 05, 2008, 02:44 PM // 14:44   #364
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10 seconds. 0..2..3 energy and 0..10...15 health.

Next One: ["Retreat!"]
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Old Dec 05, 2008, 07:57 PM // 19:57   #365
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For each dead ally or ally below 50% health, all allies within earshot gain 0..2...5 seconds of 33% movement speed, (maximum 15 seconds)

[claim resource]
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Old Dec 05, 2008, 08:06 PM // 20:06   #366
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Add: This skill is not affected by outside skills.

Pshychic Distraction
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Old Dec 05, 2008, 09:24 PM // 21:24   #367
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Leave it as it is...I think it's cool =P.

[skill]Bull's Strike[/skill]
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Old Dec 05, 2008, 10:41 PM // 22:41   #368
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leave as it currently is

[Diversion]
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Old Dec 05, 2008, 11:46 PM // 23:46   #369
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1c and maybe decrease energy. Description is fine.

[Defender's Zeal]
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Old Dec 06, 2008, 12:09 AM // 00:09   #370
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[Defender's Zeal]
Elite Hex Spell - Also hexes adjacent foes - whenever foe hits with an attack, you gain 1 energy.
10e\2c\12r

[Blood Renewal]
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Old Dec 07, 2008, 05:59 AM // 05:59   #371
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10 energy 1c 10r

target ally gains +5health regen + 3energy regen for 10 seconds. when this ends they gain 5 energy.




evicerate
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Old Dec 07, 2008, 12:30 PM // 12:30   #372
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Increase Adren amount needed

[Skill] Warriors Endurance [/skill]
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Old Dec 07, 2008, 02:17 PM // 14:17   #373
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Revert it to a stance.

Distracting Shot
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Old Dec 07, 2008, 02:49 PM // 14:49   #374
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Disable skill for 15 seconds
5 energy, 1/4 c 10 recharge

[skill]Decapitate [/skill]
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Old Dec 07, 2008, 03:59 PM // 15:59   #375
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Reduce to 6 adrenaline.

[skill]lightning orb[/skill]
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Old Dec 07, 2008, 04:07 PM // 16:07   #376
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Change to 10E, 8R.

Enchanters' Conundrum
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Old Dec 08, 2008, 10:21 AM // 10:21   #377
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10/1/20
20...90 Damage

Next One: [Desperate Strike]
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Old Dec 08, 2008, 10:57 AM // 10:57   #378
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Deal +15 damage . If you are under 50...60...75% HP you deal an additional +20...40...55 damage

Shadow of Haste
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Old Dec 08, 2008, 11:18 AM // 11:18   #379
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5/0/30
5...20 seconds.

Next one: [Spirit Siphon]
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Old Dec 08, 2008, 12:29 PM // 12:29   #380
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3/4c
15...35...37

[skill]Way of the master[/skill]
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